Tuesday, July 31, 2007
7 Lessons from the iPhone
One of the things we always use as a guiding principle for creating products is that the user comes first, the technology second. That doesn't mean technology isn't important- it is. It just means that technology in and of itself doesn't mean anything to the user. Technology is only meaningful to the extent that it fulfills an unmet need. This sounds obvious, but the truth is that it can be hard to keep the technology wolves at bay. It's all too easy to succumb to featuritis and throw more and more technology at a problem without ever actually solving it.There's a great post over at poetpainter that looks at this struggle through the lens of the iPhone development process, distilling it down into seven lessons. Check out the slideshow below (RSS readers click here for the slideshow).
Labels: links, product development

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